Just about anyone can figure out how to use a video game.
The Options Menu
At this point, you may be asking, “Why?” Aside from scanning and modeling everything we can get our hands on, we are sometimes asked to provide visualizations and renderings. While these are great ways of showing an area or concept, they leave much to be desired in the way of an active experience. In the past, it has been exceedingly difficult to give end users the same experience of exploring the data in a way that we are required to do as a part of our work while scanning. Even with the data at our fingertips back at the office, it is never the same as being in the actual space. Renderings are completely static to a particular view, and while animations may cover more ground, the path taken is predefined. Games add autonomy, providing the user with freedom to move about and make their own decisions about which way to go. We have made numerous attempts to use our 3D models as material for game engines, but the level of detail that a gamer is accustomed to far surpasses what we can accomplish with the modeling effort associated with most of our projects.
It is our desire to find a simpler way to deliver the full, rich detail of our scans in a format that any device can read and navigate.
