Don’t Blow It
Beyond the typical 3D model spawned from CAD/BIM platforms explored from a capable computer, the next best thing might seem to be virtual reality, but, I have yet to find a solution that is easy to share with multiple people simultaneously and does not require some sort of awkward headgear and many hours of work setting up the environment. At this time, not everyone has the disposable income to buy into the luxury of high quality VR, and I am not convinced it is the right medium anyway.
The one thing that seems to be universally accepted and readily available to everyone in this modern world of mobile phones and personal computers is the video game. With the accessibility of inexpensive mobile devices, video games have become one of the first pieces of software we encounter and learn as children, and even the most old-school and technophobic among us can muster the skills needed to play. The advantages of the game app, in contrast to the complex deliverables common to our industry, is that they include easily distributed software updates and online connectivity to data sources and other users, not to mention unparalleled portability.
